Unlike with the previous three works, in which
Ahkami blew up a miniature, in Persian Battle Scene she in fact
reverses the process; undoubtedly referencing Persian textiles (note
traditional headdress on the riders), in this very raw-looking
composition Ahkami again resorts to her hallmark instinctive game of
espousing disparate motifs. Scattered across what looks like an
extension of the margins of her previous works on paper, the large
yellow beings refer both to figures from the videogame Space
Invaders and to geometric patterns on a Persian rug Ahkami used to
play on as a child, which would explain her choice to paint them in
saffron (evoking ancient techniques of procuring dyes, as well as the
time in which spice trade afforded the golden age of Islamic culture,
before the naval, Eurocentric era). These figures, which are born out
of a literally binary game, serve as background to a stylized, and
equally binary—in both affect and form—battle scene. There are good
guys and bad guys, clearly marked by color differentiation, and your
decision who is who greatly depends on the specific glib fairytale you
are willing to be fed. In the role of the Persians we have both
legendary riders and pious veiled figures—a true revival of the great
Safavid golden age. These noble riders abolish the evil icons of the
West and correct the insolent women. In the role of the Americans we
have friendly cartoons, who seek but peace, and who never meddle in
foreign affairs to advance their narrow interests, and who are
viciously, and unjustly attacked; clearly, what could be more brutal,
more unjust than someone waving a sword at Bambi?
—NT
|